Redefine Success

Cloudfall Episode 4: "À La Cart"

People Being Other People · Season 2: Cloudfall

On departure morning, the party meets the leader of Farewell, gets paid to keep a secret, and hits the most chaotic magic-item shop in the city — right before the Blight picks up their trail.

Episode Summary

It's departure morning in the cliff-edge city of Farewell. Before the party can set sail for the skylands, Phynom pulls them aside for one last introduction: Libera Cambria Nimbus, the leader of the free city, waiting at the top of the Winged Spire.

Libera thanks them for facing down Diver and hands over a reward — a large blue-violet Bismyte crystal, roughly half of Diver's whole collection. The catch: silence. She needs them to stop asking about the impossible things they saw the night before, and she admits that once they leave the city today, her protection ends.

Then comes the shopping. Disguised by Phynom's illusions, the group descends on the Lake Orthyr marketplace, where a secondhand shop run by a towering tiefling named Jayson Chalzone turns into a comedy of haggling. Guy claims a strange, end-heavy sword he somehow wields perfectly. Journey trades her handmade Firbolg bow for one that glows. And Poppy weaponizes a suggestibility cookie to talk the prices down.

Out in the market, Journey runs into two Firbolg from her old tribe — now renamed Frydough and Sellum — hopelessly baffled by the concept of charging money for bread. Poppy leaves them her mother's recipe and walks away with a new life goal: the food-famous skyland of Saffron.

They power up the Rolling Pin cart — now disguised as "the Tough Cookie" — and Doran quietly gifts a chunk of Bismyte to the reclusive artificer Rune. But as they roll for the docks, the Blight finds them. A divining stone points three pursuers straight at the cart, and the episode ends mid-escape.

Full Transcript

Part 1 — The Detour to Libera · 00:00

Tim / GM: Last time on Cloudfall. Guy and Doran finally hit the ground or should I say the water. They survived but whether they're going to be okay is a different question. They ended up meeting Phynom Green, although at first he appeared as a marshal for the city. Turns out he and his friend Rolan are very close with Libera Nimbus, the leader of the free city itself.

Tim / GM: The party played nice and ended up back at Clara's sharing information with Phynom and Rolan. For their own safety, the party agreed to set sail today on one of the city's skyships. They're going to a nearby skyland where they should be safe from retaliation by the blight. Should be.

Maggie / Poppy: Good morning, everyone.

Thomas / Guy: Good morning, Poppy. What's poppin'?

Maggie / Poppy: What's poppin'? I've been up since 4AM.

Tim / GM: It is a bright sunny morning. Phynom seems eager to start shopping for the day.

Maggie / Poppy: I certainly like shopping. Hey, before we go, have some cookies to dole out if, who's afraid of falling?

Hannah / Eryn: Eryn is like, you know, in a blanket wrapped around their head.

Tara / Journey: I'm barely awake.

Maggie / Poppy: Not Eryn then. Okay.

Thomas / Guy: I recently had an incident involving falling.

John / Doran: Yeah. Same over here.

Thomas / Guy: Dora and you were there.

John / Doran: Right. Yeah. That was not not my favorite part of yesterday.

Maggie / Poppy: Do you guys want to play rock, paper, scissors or Guy, here's a proper Rock.

Thomas / Guy: Thank you, Bobby.

Maggie / Poppy: Do not eat this one right away.

Tim / GM: Yes. Pulling it out of his mouth. Phynom sees you all kind of getting your stuff together and getting ready for the day. And he says, we're going to have to make a quick pit stop, if that's okay. There's somebody I want you to meet.

Tim / GM: It it it's Libera. She wanted to meet you after what happened last night.

Maggie / Poppy: Oh. Wow. Like the the leader of the free city Libera.

Tim / GM: One and the same.

Maggie / Poppy: I don't have anything better than oh gosh, I'm covered in flour.

Tim / GM: She's not much of a morning person. She'll be more relaxed the earlier we get there.

Thomas / Guy: What is proper protocol for meeting this leader?

Tim / GM: What do you mean?

Thomas / Guy: Do we bow or curtsy?

Tim / GM: She might get a kick out of that. Yeah, do that.

Thomas / Guy: Perfect. Bow then curtsy, yes.

Tim / GM: She's actually fairly relaxed as leaders go. It's not what you'd expect if you've ever been a visitor to a king. It's nothing like that. She's down to earth for as much as she loves the clouds.

Hannah / Eryn: Do we have to go? I'd rather just lay low.

Tim / GM: Have to is a strong word around these parts, but yeah. Okay. I appreciate it. I understand it might not be comfortable, but again, you're not under arrest, any of you. We'd release you back into the city.

Tim / GM: We just don't want to clean up the bodies.

Maggie / Poppy: What exactly does Libera know about us?

Tim / GM: She knows about last night. We had a little conference after we dropped you off yesterday. She knows what you told us. Basically, that there were some shenanigans with the Bismyte and that shadow creature that came from the fake friend.

Tara / Journey: I call them buds, but you can call them whatever you want.

Tim / GM: So she knows a little bit. She knows about Diver and she knows about Eryn. Knows that you worked What with the

Hannah / Eryn: does she know about me?

Tim / GM: She has current information. That means she knows that you worked for the blight and that you no longer do. That's the important part.

Hannah / Eryn: Eryn looks unhappy.

Tim / GM: Phynom kind of leans into you Eryn and he says, if it comes down to it, we can do an official pardon. Is that what you're looking for?

Hannah / Eryn: I've done a lot of things, you know, to survive in this city. So meeting the person in charge probably is a little

Tim / GM: Rolan is in the hallway and he kinda steps in and he says, Eryn, I've been meaning to talk to you a little bit. I mentioned yesterday I've been watching The Blight for a good while, and part of that means I was watching you too. And I know about you, and I know what you can do, and I think it's incredible, and we don't wanna use you for anything. We we want you to be who you are and we just don't want the blight to have you.

Hannah / Eryn: Eryn looks down at their feet for a minute while they think about this.

Tim / GM: I know you're not the same person you were last night. That's not a surprise to me.

Hannah / Eryn: What I can do, it has only gotten me into bad places. Eryn looks up as they say this to the rest of the group and says, I'm sorry. You guys have been pretty, pretty nice so far. It's it's just been a lot of there's been a lot of Eryn kind of trails off and just looks really sad.

Maggie / Poppy: I think what you can do is really cool. I was, could you turn into me if you want?

Hannah / Eryn: Yeah, I could. If you really wanted me to. Wow.

Maggie / Poppy: That's like way, way cool.

Hannah / Eryn: I just have to be really careful. The more people that find out about me, the more danger we

Maggie / Poppy: Count on me. I keep secrets all the time. Right guy?

Thomas / Guy: That's right. If it is any consolation, Eryn, I do not wish to hunt you.

Hannah / Eryn: Thanks, Guy.

Tara / Journey: You're also not tied to us. If we all get on this airship and you decide that you're better off going your own way, there's nothing stopping you. But none of us is safe here.

Hannah / Eryn: Eryn just nods. Like last night, we said the blight's coming for us. They know me. Most of them know what I can do, which makes it a little trickier to hide. I think for now, my plan is to go with you.

Tim / GM: You hear Phynom and Rolan both go.

Hannah / Eryn: Just keeping things on the down low. And I guess we'll go meet the leader of the city. Yeah.

Thomas / Guy: They don't exactly go hand in hand, do they? I dropped my pencil.

John / Doran: You're saying there's no catch here. I'm sure she wants something from us.

Tim / GM: They look at each other for a second. Phynom says, well, yeah, she wanted to ask you her own questions, but mostly she just wanted to meet you, to get to know you in case she met you again.

Hannah / Eryn: Everyone always wants something. Keep that in mind.

Thomas / Guy: Phynom, must we wear one of your false images when we meet Libera?

Tim / GM: Not for this. In fact, you should probably come as you are. Well, not completely as you are looking at Doran in his pajamas.

John / Doran: Just need one minute. We can head out.

Maggie / Poppy: Nice bunny slippers.

John / Doran: They take up a lot of pack space, it's worth

Maggie / Poppy: it. They're very comfortable.

Tim / GM: Rolan's like, Poppy, it smells so good in here. Are we gonna get these cookies, do we have to wait until

Maggie / Poppy: they Don't touch it. Sorry. They're just I put a lot of effort in. These are for my friends. You get me to my shop safely and in one piece, and I will whip some up.

Tim / GM: We can do that.

Maggie / Poppy: Okay. Pleasure doing business with you.

Hannah / Eryn: She made those in the coffee maker this morning, so I don't know how sanitary they are.

Maggie / Poppy: I washed it.

Tim / GM: That is impressive.

Maggie / Poppy: Also, I'm pulling out one of the other cookies and handing it to Doran.

John / Doran: Thank you.

Maggie / Poppy: Don't eat this yet either.

John / Doran: I really hope I don't eat it today.

Maggie / Poppy: I give him a toffee temptation. Okay.

Tim / GM: Rolan is watching with puppy dog eyes.

Maggie / Poppy: Sorry. Gotta be part of the gang.

Tim / GM: In a moment, you are all ascending yet another flight of stairs going further up the winged spire to Libera's office. What are you all wearing?

Hannah / Eryn: Eryn only has one set of clothing. Just really simple black kind of tight trousers, black boots that are flat soled, grippy on the bottom, good for climbing. And then kind of a long sleeve black tunic with a cowl, but everything is very worn out. Nothing nothing fancy, nothing to draw attention.

Tara / Journey: Journey is wearing mostly homespun clothes that she clearly made herself

Tim / GM: Mhmm.

Tara / Journey: Some time ago. It's just basically like the rectangles of homemade fabric that are tied to her. She's not super covered, but it's enough to be more like armor. She doesn't really get cold.

Tim / GM: And Guy clinking up the stairs.

Thomas / Guy: Guy is wearing his usual chainmail armor with the green cloak. And what do you think happens to armor when you crash through a building and land in a pool of water? Probably polished but scuffed. Okay. Yeah.

Thomas / Guy: Looking polished but scuffed from the events the day before.

John / Doran: Doran is wearing just his gambeson, which is very form fitted and wearing some nice pants. That's it. The pants

Maggie / Poppy: are nice. I was worried there weren't pants. I was like waiting.

Tim / GM: So it is armor or?

John / Doran: It's the Under Armour for It's

Tim / GM: very medieval. It's under armor. Right.

Maggie / Poppy: Yeah. Yeah.

John / Doran: Exactly.

Tim / GM: Poppy?

Maggie / Poppy: Poppy has like a poofy little yellow dress that she normally wears, but she has taken off her apron and hat and like tucked them away because they are well used and covered in flower and little blue glasses.

Tim / GM: Suffice to say a motley crew, ranging from actual solid armor to literal rags.

Thomas / Guy: Hey.

Tara / Journey: Hey. Hey.

Tim / GM: As you take these hundreds of stairs going up to Libera's office, you understand how she's earned her reputation for taking bridges and lifts and flying inventions to go up and down the tower on the daily.

Hannah / Eryn: Was this where we stayed? The same building? Same building.

Tim / GM: Yep. The Winged Spire.

Hannah / Eryn: Okay. Thank you.

Maggie / Poppy: That's an awful lot of stairs.

Tim / GM: On your way up, can see out the window, there's these enormous canvas wings on the side of this tower. Literally the wings on the Spire. These things catch air as it blows and indicate the direction and speed of wind to kind of give a little heads up to all the airship people in the city of like how rough it is out there today. So pretty much a giant weather vane on a colossal scale. Cool.

Part 2 — Libera's Office · 11:50

Tim / GM: That is the last thing you see before you get to Libera's office. Large violet double doors that open up. And when they do, you see another huge floor to ceiling bay window that looks out over the clouds from an even higher vantage. Turning around, you can see the windows actually continue around the entire room. And when you spin around, you can see the entire city of Farewell laid out behind you.

Tim / GM: Libera herself is facing you. She is kind of half sitting on the front of her desk, but she's speaking with an old man with white hair. She's wearing common looking workers' clothes. It's like a canvas jacket. And then she's got red and violet official garb underneath that.

Tim / GM: And she's got long black hair tied into a braid. She says, I know it doesn't feel good, but it was the right decision. Of course, they're upset right now. They're disappointed. The violet dragon flight means a lot to them.

Tim / GM: You hear, you are very kind with your words. The old man goes, and kind of looks behind him. Your your words about the violet dragonflight. If I meet one of them, a violet dragon, I will tell them that you said this, that people are upset and disappointed. What I meant is that this will pass.

Tim / GM: Don't worry. Libera kind of looks up and sees all of you enter the room at the same time. She goes, I apologize. My meetings are overlapping with each other. My friends, please, may I introduce you to farewell, the man himself?

Tim / GM: Every bit the founder of the city as I am.

Thomas / Guy: Your highness and guy bows and curtsies.

John / Doran: Doran Doran does as well.

Hannah / Eryn: Bows and curtsies? What does that look like exactly? A bow.

Tim / GM: At the same time? Yeah.

Hannah / Eryn: A bend and then the arms go out with no skirt. Okay.

Tim / GM: The white haired man bows and curtsies to you as well with a big smile. He says, yes, greetings to you all. It's true. I found this city at the same time as Libera.

Maggie / Poppy: I found this city. Though

Tim / GM: it was not really a city back then.

Thomas / Guy: What was it?

Tim / GM: It was merely a plot of land that Libera found, and then I found it as well. And we are both here, and we own it together. What is that? Ah. Ah.

Tim / GM: Very good. Yes. Time is of the essence. Well, time to go. I have to go.

Tim / GM: Farewell. Farewell. Farewell. Farewell.

John / Doran: Nice to meet you, farewell.

Tim / GM: As he's walking away, every time you say farewell, turns back to you and just kind of nods to you.

Maggie / Poppy: Was a little bit weird.

Tim / GM: Libera says, I'm sorry about that. Uh-huh. So you're the group that faced down Diver. Is that right?

Maggie / Poppy: Define face down.

Tara / Journey: He got away.

John / Doran: He did escape.

Maggie / Poppy: I didn't personally face him down.

John / Doran: Oh, there's a bit

Thomas / Guy: of facing and definitely some down.

Tim / GM: Yes. And he's gone now? Dead? What is the situation? Definitely not dead.

John / Doran: He flew away in his own airship. I don't even think he necessarily needed to retreat. It was not going as planned.

Thomas / Guy: I could have had him.

Maggie / Poppy: Definitely.

Tim / GM: She seems to be kind of sizing you up, kind of assessing your injuries to see if you really could have taken him. Well, let's start in a proper position. I am Libera Cambria Nimbus, and I'm not sure I've met any of you before.

Maggie / Poppy: Well, it's really nice to meet you. And I curtsy. I'm Poppy Kenmore and I own cookies. I mean, cookie shot the Rolling Pin (cart). That's me.

Tim / GM: I have heard whisperings of the Rolling Pin (cart).

Maggie / Poppy: Good ones, I hope.

Tim / GM: Always good. Yes. Absolutely. Yes. Proud to have you and farewell.

Maggie / Poppy: Thank you so much. You're very welcome. I mean, I'm welcome. I mean, you're very nervous.

John / Doran: It's quite an accusation, Poppy.

Tim / GM: No, she's right. Who are you?

John / Doran: I'm Doran, just a humble blight hunter. I've been here in farewell.

Tim / GM: A blight hunter. Brilliant. She kind of like looks you up and down. She says, Dawn's Edge.

John / Doran: What gave me away?

Tim / GM: Hair, clothes, the way you're standing.

John / Doran: You kind of have a little bit of that too.

Tim / GM: You'd be right. That's good though. You'll be in good company.

John / Doran: Wait, is that where we're headed with the airships?

Tim / GM: Not exactly. You're going with Dawn's Edge, not to Dawn's Edge. Let's finish our introductions. Who do we have here?

Thomas / Guy: I am Guy.

Tim / GM: And who is this?

Tara / Journey: You can call me Journey. My name wouldn't we don't really do names where I'm from, but Journey will work.

Tim / GM: Ah, Fjerbulk. Am I correct?

Tara / Journey: Indeed, you are.

Tim / GM: Interesting. I have met very few Fjerbug in my days. If I make a mistake, please let me know.

Tara / Journey: I don't take offense very easily.

Tim / GM: What do you think my Fjerbug name would be?

Tara / Journey: Journey looks absolutely panicked by that.

Tim / GM: She's, like, beaming at you, though, smiling.

Tara / Journey: Well, you lead the city, so maybe it would be leads the city from above.

Tim / GM: Oh, I'd rather like that.

John / Doran: That's shorter than your actual name. Good

Maggie / Poppy: job. Poppy pats journey on there and goes, that was a great name.

Tim / GM: Yeah. Libera is like reeling from the burn, like, and refuses to acknowledge how good it was. She says

Hannah / Eryn: You hurt Tim with that joke, John.

Tim / GM: then she lands on Eryn and says, and we have Eryn. Am I correct?

Hannah / Eryn: Eryn looks unhappy that Libera already knows their name and says, yeah, I'm Eryn.

Tim / GM: Very good. Eryn, I'm sorry for all that you've gone through to be here now, but trust me when I say there's no bad blood between us. Do you trust me, Eryn? And she's like leaning into you.

Hannah / Eryn: I mean, just met you, so no.

Tim / GM: Good answer. First things first, I brought you in to talk, but also to thank you. Justice moves slowly, especially when you're doing things correctly. But a lot of people are going to have much easier time now that they're gone. Well, not all of them, but now the diver's gone.

Tim / GM: I also heard that you were in it for the Bismyte.

Maggie / Poppy: No. Who? What? Who? What's that?

Maggie / Poppy: I don't know anything about whatever that is.

John / Doran: Our motives were multifaceted.

Tara / Journey: Just like Bismyte.

John / Doran: Just like Bismyte.

Tim / GM: She says, well, the city's always prepared to help in that way. She goes back to her desk and flips over a small, beautiful canvas. And beneath it, there's a large Bismyte crystal, about half the size of Diver's whole collection.

Maggie / Poppy: Woah. Winger, winger, winger. That's like as big as me.

Tim / GM: She gives it a little tap to unlock it and then gently kind of floats it over towards your group. This is, well it's pretty substantial and it's high quality. Note the color. She turns it around and you can see this nice blue violet in it. She says, I'm prepared to give this to you for what you've done so far.

Tim / GM: We appreciate it.

Maggie / Poppy: That would be, too good to be true, I think. Say we don't actually need it anymore.

John / Doran: Say we do need it, Poppy. Let's let's hear this out.

Tim / GM: If you don't need it, then

Maggie / Poppy: No. No. No. I didn't say that. I, it was merely hypothetical.

Tim / GM: Then you can take the cash value.

Thomas / Guy: Usually that's in gift cards, Poppy. I don't think it's a good deal. I

Tim / GM: think that more or less makes us even.

Maggie / Poppy: I mean, we could probably actually use the Bismyte. I'm sorry.

Thomas / Guy: It's true, Ms. Nimbus. We were after the Bismyte the whole time. I'm sorry for this deception.

Tim / GM: No, it's fine. You chose a good target.

Thomas / Guy: I'm sorry.

Tim / GM: It's okay. You can be sorry. As part of this deal though, I'm going to ask that none of you ask too many questions. I hope that's not too much to ask.

Maggie / Poppy: That's gonna be really hard for Guy, think. Questions about what?

Tim / GM: Oh. She kinda gives you a frown, Journey. She says, about what happened last night. We we don't need everybody knowing before we know how to handle it.

Tara / Journey: But you are gonna handle it?

Tim / GM: Yes. The right way.

John / Doran: I'm a little lost. I'll

Tim / GM: be specific this one time and never again. Last night, you witnessed a few things. You witnessed a fake creature becoming something else. You witnessed Bismyte gaining power instead of expending it. And you witnessed an airship that functions without a spark engine.

Tim / GM: Three curious, difficult things, not to mention divers abilities.

Maggie / Poppy: Okay. I won't ask any questions even though I have a lot.

Hannah / Eryn: But you're looking into diver and what he can do.

Tim / GM: We're looking into getting rid of him however we can, but he's quick.

John / Doran: How can I help find him?

Tim / GM: We're not asking you to do that.

Hannah / Eryn: Eryn looks relieved.

Tim / GM: We'll take care of him on our own. I've got good resources in Phynom and Rolan. They've got friends.

Maggie / Poppy: So you're just giving us this giant chunk of Bismyte to be quiet about it.

Tim / GM: She smirks a little bit and says, yeah.

Maggie / Poppy: Good enough for me. Okay, let's go.

Thomas / Guy: Let us know if we can ever be quiet about any other matter.

Tim / GM: She approaches Doran and gives him a big pat on the shoulder and she says, I knew I could trust you. Doran, make a perception check, please.

John / Doran: That was a nine.

Tim / GM: Fantastic. Okay.

Tara / Journey: Great. Journey is starting to walk around the room a little bit.

Tim / GM: Okay. Libera kind of tracks you as you're moving about the room. She sees you like looking out over the clouds and out over the city. She says, we've got three ships that are headed out today. We've arranged for one of them to take you out.

Tim / GM: You'll be sailing with the Tack. They're from Dawn's Edge, Doran. You might be in good company there. Maybe some people you know.

John / Doran: Perfect. Out of the game, do I know anything about the TAC?

Tim / GM: So yes, the TAC, they've existed for a long time. They're kind of like the first air sailors. They they used non Bismyte methods of flying. So they had like personal flyer things. That's what the TAC used to be.

Tim / GM: And now that they've made like these sailing ships, the TAC is now like a Skyship Guild essentially.

John / Doran: That'll be a fun group, think.

Tim / GM: I thought so. Vacation might be nice after kick in the hornet's nest.

Hannah / Eryn: What's a vacation?

Maggie / Poppy: Oh, Eryn.

Tim / GM: She just kinda looks at Eryn and is like, oh. Looks at Doran like, too bad. And

Tara / Journey: where are we going?

Tim / GM: They're going to bring you to a Skyland known as Lore.

Maggie / Poppy: I was told they like cookies there probably. So Yeah.

Tim / GM: Yeah. I'm sure they would.

Maggie / Poppy: Perfect. I'm always looking to expand my horizons and my, clients.

Tim / GM: I'm glad to hear it. You've got a whole new client base to work with there. I want you to understand after today, unfortunately, I can't offer you my protection. It's not feasible. I only have a few people I can trust.

Tim / GM: Rolan and Phynom are chief among them, and I can't have them watching you all the time. Once you're out of farewell today, you're not my responsibility.

Tara / Journey: I thought we were coming back in two weeks.

Tim / GM: We will get you back in two weeks.

Maggie / Poppy: But don't come crawling back to you ever.

Tim / GM: I'm afraid that's the truth, Poppy.

Maggie / Poppy: Once you leave the nest, that's what my mom always said.

Tara / Journey: Don't don't come crawling back? Yeah. That's what your mother told you?

Maggie / Poppy: She was a big she she just really believed in in working hard for yourself and picking yourself up by your bootstraps and and doing it on your own.

Tara / Journey: How can you pick yourself up by your bootstraps? They're attached to your boots.

Maggie / Poppy: You

Tim / GM: know? Have you ever tried this?

Thomas / Guy: We have witnessed the power of flight with this Bismyte.

Tara / Journey: That's true. That's magic, though. That's not straps to your boots.

Maggie / Poppy: But you just but once you're on your own, you you make it on your own, or you're a failure. That's what everyone knows. Right? Journey looks horrified. It's all it's semantics.

Tim / GM: You know what's out there? You all realized during this little aside that you've been having that Libera, her vision's just been caught by the clouds again, and she's got her hands behind her back just staring out over the clouds.

Tara / Journey: Clouds?

Tim / GM: Everything. Everything is out there. The cities out there, the cultures, the knowledge, the magic. You wouldn't fucking believe. You would not believe me if I told you what I've seen out there.

Hannah / Eryn: You've been to these places.

Tim / GM: She kind of throws her expression up, like almost surprised. She says, it's not new. God, no. It bewilders me that common folk know nothing about the clouds. When I learned about it, was a kid.

Tim / GM: It shattered me. It ruined every other part of my life. Everything else lived in the shadow of something so much better, so much more fun, so much more interesting than the disaster of a world I was born into. I've been taking trips out there ever since. I can hardly stand to be here.

Tim / GM: She whips around and looks at all of you kind of understanding what she just said.

John / Doran: It's a strange thing for a leader of a city to say.

Tim / GM: Don't don't get don't me wrong. I love my city. I do.

Maggie / Poppy: Everyone's got dreams.

Tim / GM: She looks outside again. She just says, I just wish it was out there. It belongs out there. We're just like them.

Maggie / Poppy: Well, know what they say, the the clouds are always fluffier. I made that one up. My mom my mom never said that. Anyway,

Tim / GM: Isle Of Lor. Yes. It's a great place. You'll learn a lot. You'll meet some great people.

Tim / GM: You're lucky to be with the tech. They're the only ones I know of that I really trust. They're the only ones who know what they're doing. And that's not hometown pride speaking. If anything, I'm more critical of them than anybody else.

Thomas / Guy: Will the be accommodating to those of us who may not be experienced sky sailors?

Tim / GM: Yes, actually. The way it stands, there's almost nobody aboard the TAC who isn't a scientist or a wizard or a scholar. So you're effectively the only passengers. Guests of honor, actually. Wow.

Maggie / Poppy: Who do they think we are?

Tim / GM: I've just told them your honored guests and to treat you as such. I hope that works for you.

Maggie / Poppy: Royal treatment.

Thomas / Guy: Thank you, Ms. Nimbus. This sounds like a lovely arrangement.

Tim / GM: I'm glad you were all cooperative. This is going about as good as it could have.

John / Doran: We all do like living. Yes.

Tim / GM: Phynom and Rolan are gonna take you out to get some provisions, then you should be on your way. You've got a few hours before the ship sets sail.

Hannah / Eryn: Just imagining the Titanic music. You know, it's like that where he's like he's yeah. And he's like playing the card game. He's like,

Maggie / Poppy: I got the tickets. And then they like run into the ship.

Hannah / Eryn: Oh, no. Right now. I

Part 3 — Lake Orthyr & the Magic Shop · 28:42

Tim / GM: don't want to die. Phynom and Rolan are kind of leading your group as you're leaving. You take the stairs down, which is much easier, but similarly exhausting. When you get to the Ground Floor and out into broad daylight, there's a sudden panic and you all realize you're not supposed to be out here looking the way that you are. And then you look up at each other and realize that you're not.

Tim / GM: You don't look like you at all. As soon as you had crossed the threshold, you had all been turned into school children.

Maggie / Poppy: So nothing changed for me.

Tim / GM: Not for you, no. Okay. You're all somewhat the same size, but you're all smooth skinned, very young, bright, shiny faces and some school robes. Rolan is walking backwards, kind of holding his hands in the air. And he

Tim / GM: says, this way class.

Tim / GM: We're headed down to Lake Orothir to buy some supplies. Come on.

Tara / Journey: Are we our height?

Tim / GM: Relatively. Maybe a little shorter.

Tara / Journey: Cause I'm like six something.

Tim / GM: Yeah. You'll just be like a bean pole kid.

Tara / Journey: Okay. Just tall child.

Maggie / Poppy: Yep. So we look like the young versions of ourselves.

Tim / GM: Yes. Awesome. Okay.

Tara / Journey: Yep. That's fun.

Tim / GM: But all wearing the same robe.

Tara / Journey: Okay. I don't understand what this is. I

Thomas / Guy: believe we are meant to be in an educational environment.

Tara / Journey: You don't just have your family teach you everything?

Maggie / Poppy: Not generally. I mean, your parents should instill wisdom on you, but you go to school.

Tara / Journey: Like the bootstraps?

Maggie / Poppy: Yeah. That's not a school thing.

Tara / Journey: Okay.

Maggie / Poppy: That's just a street smarts thing.

Tara / Journey: Street smarts. Okay.

Tim / GM: So where do we need to go? What do you guys need before you head out?

John / Doran: Like any small child, I think I want to look at some weapons.

Tim / GM: I had a feeling that was coming. Sure. Anything else?

Thomas / Guy: Yes. Weapons, please.

Tim / GM: Okay. Two for weapons. Strangely enough.

Maggie / Poppy: I want to pick up my shop before we go.

Thomas / Guy: I will pick up the shop.

Tim / GM: Yes. Ah, the wagon.

Maggie / Poppy: Just don't forget. It's like my whole life. So

Tim / GM: Sure. Well, Lake Orothir sounds like the place we need to be then. Let's head that direction. The five of you plus Rolan plus Phynom have arrived at Lake Orthyr. It's the giant central marketplace for Farewell.

Tim / GM: It's actually kind of off center of most of the town. Farewell is based off of industry, not commerce necessarily. So the manufacturing is actually the heart of the city. You've taken a little stroll out to the suburbs to find yourself in Lake Orthyr. The Market Of Orthyr is actually an island in the middle of the lake.

Tim / GM: And there's a bunch of shops that run all around this giant lake, on, on a single street and a big loop. This is where we would find magic items.

Maggie / Poppy: I'm really getting sick of this place.

Thomas / Guy: No. There is that sword here I've had my eye on, but we've never been able to afford it.

Maggie / Poppy: You know I don't touch my special secret cash of savings.

Thomas / Guy: Oh, no. I'm not blaming you. It's just it'd be a shame to leave without it.

Maggie / Poppy: True. I did see a really cute pair of boots.

Tim / GM: Are you sure you can all afford this place? It's kind of the high end.

Hannah / Eryn: I've only ever well, Eryn looks kind of embarrassed. I've only ever stolen things from this place. And that kind of looks over at Poppy and like, wide eye, like, I

Maggie / Poppy: didn't I'm hear you. I didn't hear you.

Hannah / Eryn: I mean, it was not really my choice, kind of.

Tim / GM: Phynom's eyes go big and he goes, they hurt people here. I wouldn't do that if I were you.

Hannah / Eryn: They never caught me.

Tim / GM: Clearly.

Tara / Journey: Well, how much does it cost?

Tim / GM: I'd say their low end magic items are gonna run between 800 and 1,200. Is that what kind of change you're working with? Gold?

Maggie / Poppy: Yeah. No. I don't actually

Tara / Journey: know how much is in this.

Maggie / Poppy: I don't even have that much money on me.

Tim / GM: He looks up at Rolan. Hold on. Let's take a second. How much money do each of you have?

Maggie / Poppy: Well, if pressed and it was like an emergency or it was really cute pair of boots, I do have about 200 gold saved up that I'm not supposed to touch. It's for emergencies.

John / Doran: Okay. About the same over here. So

Tim / GM: 200. Okay. And $1.01 50. Yeah. Mister Guy?

Maggie / Poppy: Oh, he doesn't have any. We share. He works for me.

Thomas / Guy: Okay. I have some silver pieces.

Tim / GM: Yeah.

Thomas / Guy: Just as good as gold,

Maggie / Poppy: really. Well,

Tara / Journey: Journey is digging in her little bag and

Tim / GM: Oh, wow. You're yeah. That's that's pretty good.

Tara / Journey: About 370. I don't know what that's worth, though. I've just been kinda spending it.

Maggie / Poppy: How does she even get?

Tim / GM: So we've got money bags over here, and then you're sharing, and Eryn's got nothing. Okay.

Hannah / Eryn: Well Eryn puts the 6 copper back in their pocket.

Tim / GM: Oh no. Well, we certainly shouldn't be shopping at fancy Franny's. I mean, if

John / Doran: Because of what Frannie did.

Tim / GM: Last week. Yes. Yeah. I don't support the business anyway. What about a little farther down the street?

Tim / GM: There's that really humble place. Jayson Chalzone?

Hannah / Eryn: I mean, if you guys need me to, I can get whatever you need.

Tim / GM: How about ask me first if you really need something and let's try not to steal anything today. How's that sound?

Maggie / Poppy: That sounds great. Eryn. Eryn.

Hannah / Eryn: Eryn already stole something from a vendor. Can I like roll and see what it was?

Tim / GM: Yeah. Are you trying to hide it or are you letting Phynom see it?

Hannah / Eryn: No, I'm trying to hide

Tim / GM: it. Okay.

Hannah / Eryn: Like literally seconds ago.

Tim / GM: Okay. Yeah. Roll a, stealth check to hide that thing. Oh, sorry, slight of hand, not stealth.

Hannah / Eryn: Okay. 17.

Tim / GM: Yeah, Phynom's got no idea. Nobody does.

Hannah / Eryn: What did I get, Tim?

Tim / GM: Good question. Roll a D20.

Maggie / Poppy: A little tiny Three.

Tim / GM: A three? Okay. I think you stole a copper bangle with like a turquoise gem in it. It looked like it might have been a magic item, but it's not. It's worth 25 gold.

Tara / Journey: Wow. Can I roll perception to see if I saw? Sure.

Tim / GM: Yeah, anybody can actually.

Tara / Journey: I did not see.

Thomas / Guy: I'm not even gonna bother.

John / Doran: Doran assumes. You

Tim / GM: all come up to a very humble looking shop, but well kept. The windows are bright and clean. The signage is very well maintained. It says, Jayson Calzones Discount Magic Items. This is a secondhand store that should be much more in your price range.

John / Doran: I always thought this was a pizza place.

Tim / GM: I thought the same thing, and I think they lose a lot of business for that. He opens the door to kind of let you all in. And behind the counter there is a massive tiefling, deep red crimson skin. He's got muscles like bulging out of his shirt and one of those like cross stitch tunics. And he's got these huge horns that are practically scraping the ceiling.

Tim / GM: In fact, you can see little grooves where he has hit the ceiling a couple times. He looks at you all coming in and just says, Oh, new customers. Hello.

Maggie / Poppy: Hello.

Tim / GM: How can I help each of you?

John / Doran: I look over at Rolan and give a nod.

Tim / GM: When you look back, you actually notice you are not schoolchildren. You see Rolan and Poppy standing next to each other. Poppy is a tall, lithe elf with a bow strapped on her back. And Rolan is a half orc with a giant greataxe.

John / Doran: And what I meant by schoolchildren is schoolchildren in the ways of magic items and this is a lovely shop.

Tim / GM: You look around at your party and as soon as you entered this store, he turned you all into like a classic adventuring party. And so you've just got like rogue wizard fighter, you know?

John / Doran: Phynom, you gotta give me some sort of cue here.

Tim / GM: Sorry. I'm just that good.

Maggie / Poppy: Hello. I have come Hello. Hello. I have come to purchase things.

Tim / GM: Very good. What can I help you with?

Maggie / Poppy: I don't know. I

Thomas / Guy: have been eyeing the sword in the window. It seems familiar to me somehow.

Tim / GM: Oh, an excellent choice. This is a great blade of lotum.

Thomas / Guy: Of Lotum, you say?

Tim / GM: It's not easy to use. I'll grant you that.

Thomas / Guy: Perhaps I am up for the challenge. Are

Tim / GM: you sure? It's quite unwieldy. Without the proper training, it might not be possible.

John / Doran: Why is that? Doran walks over to it and like takes it off the stand.

Tim / GM: Yeah. As soon as you pick it up off the mantle, it's got the weirdest weight to it where it's like incredibly, incredibly like end heavy. And so it doesn't look that heavy, but it feels like three times heavier than it is.

John / Doran: Jeez. I think I twisted my wrist. Why would you want to buy this?

Thomas / Guy: Well, it does seem a little awkward to use. Let me just give it a whirl.

Tim / GM: Yeah. You pass it over to Guy and as soon as it falls into his hand, instead of trying to like lift it kind of over your shoulder like you had done Doran, he just lets the weight of it swing down and it turns into a kind of rolling motion instead. And he uses the weight of the sword to kind of correct itself and it flies up to his shoulder like it was meant to be there.

Thomas / Guy: Oh, no. See, Doran, you just do it like this.

John / Doran: Yeah. Like you've never held the sword before.

Thomas / Guy: Well, no. It was here in the window. Right.

Tim / GM: You have got to buy it. I've never seen such a good fit.

Maggie / Poppy: It does look great on you.

Thomas / Guy: How does 50 sound, my good man?

Tim / GM: He stares down at the desk and just starts nodding. He goes, Yeah.

Tim / GM: Well, that's not going to work, I'm afraid.

Thomas / Guy: Oh, I have a few more

Tim / GM: silver I

Thomas / Guy: could How probably spare

Maggie / Poppy: much is it?

Tim / GM: The asking price on such an incredible piece of work, yes.

Tim / GM: He gets in close and smells the blade.

Tim / GM: He says, I can't go under 250 gold pieces.

Maggie / Poppy: That's quite a lot.

Thomas / Guy: What does the blade smell like?

Tim / GM: He looks up at you and he goes, bud.

Maggie / Poppy: You know what smells great? These cookies. Do you wanna try them? I just baked them this morning.

Tara / Journey: Journey walks over to Eryn and says, I I can see now why the sniffing thing was weird, and I I won't do it again.

Tim / GM: He leans over to you and he just does these tiny little plucking fingers and he goes,

Tim / GM: for me?

Maggie / Poppy: Yes. I thought I'd be generous and give them out today.

Tim / GM: He plucks it out of your hand and goes to pop it in his mouth.

Maggie / Poppy: And it is a one melt in your mouth honeycomb toffee bite.

Tim / GM: Okay.

Maggie / Poppy: Consuming these causes an immediate sensation of well-being, warmth, and gratitude for the baker. The consumer makes a wisdom save with disadvantage against my spell save.

Tim / GM: Six.

Maggie / Poppy: Well, I'm gonna say that they fail. K. If they fail the save, their demeanor becomes relaxed and friendly, and they become highly suggestible, eagerly acting on the next nonviolent favor I ask of them.

Tim / GM: K.

Maggie / Poppy: And I will say, I think this sword looks like it costs about 50 gold and and

Thomas / Guy: 100.

Maggie / Poppy: 50 gold and a 100 silver, which by my calculations is about 60 gold.

Tim / GM: God. Oh my god. Is correct. Your math is good. Yes.

Tim / GM: As far as the profit margin, not as good, but

Maggie / Poppy: But it was the best cookie you've ever had?

Tim / GM: Yeah. That's what I'm struggling with right now. It was just okay. Let's do let's do 50 gold plus 50 gold.

Maggie / Poppy: A 100 gold.

Tim / GM: And a 100 silver.

Maggie / Poppy: And a 100 silver.

Thomas / Guy: I could finance one third of that the silver.

Maggie / Poppy: Yes. That sounds that sounds agreeable. Thank you.

Thomas / Guy: Not Phynom. Are you able to help us out here?

Tim / GM: Yeah. What what's up

Thomas / Guy: with with the 50 gold?

Maggie / Poppy: Oh, I have that.

Thomas / Guy: Oh, thank you, Poppy.

Maggie / Poppy: You've just done so much for me.

Thomas / Guy: Well, only because you've done so much for me.

Maggie / Poppy: Don't make me blush.

Thomas / Guy: No, I'm blushing.

Maggie / Poppy: I hand over a 100.

Thomas / Guy: I'm capable of blushing.

Tim / GM: Jaeson Kelzone is holding out the sword and he keeps kind of like, like holding it to Poppy and then holding it to Guy. And he's just like, okay, who who actually wants this thing?

Maggie / Poppy: I'm purchasing it, but he will carry it for me.

Tim / GM: Very good. That's that's what I was hoping for.

Tim / GM: Okay.

Tim / GM: Thank you. Enjoy.

Tim / GM: It suits you. Can I do anything else for anyone?

Tara / Journey: Are there any bows in here?

Tim / GM: There are two bows. He turns around and gestures broadly above him. There are two bows kind of stacked over each other.

Tara / Journey: I am holding my own bow in my hands. Do you do you do trades at all?

Tim / GM: I can take a trade in. He takes your bow and he kind of like flexes it to see the the tensile strength of the string. You know, it does a little squish to see that there's no cracks in it. He says, best I can do is five silver.

Tara / Journey: Five silver? I don't know what anything is worth.

John / Doran: Not a good negotiating tactic journey to say that out loud. That seems for a trade in, not too bad.

Tara / Journey: Can can you give me one second, sir?

Tim / GM: Of course.

Tara / Journey: And I go over to Doran. I'm I'm not used to buying anything at all. I Yeah. Yeah. Most of my stuff I made myself or someone in my family made it.

Tara / Journey: Would you I hope it wouldn't be too much trouble, but could you could you help me?

John / Doran: Yeah. Yeah. Of course.

Tara / Journey: You seem to be at ease here and I'm not at all.

John / Doran: So Right. Yeah. Just let's figure out which one you want and then we can get some numbers flying.

Tara / Journey: Alright. And I go back up to the counter.

Tim / GM: Oh, have we made a decision?

John / Doran: We want to see the bows you have and then we could talk about that trade in.

Tim / GM: Very good. Well, white mate or dark mate? And he holds up both bows.

Tara / Journey: They're made of wood though. Right?

Tim / GM: Oh, yes. They're both wood. This one is a springy yew. Not yew. It's sorry.

Tim / GM: Yew is a type of tree. It's a

Tara / Journey: tree. I know what a tree is. Oh, good. We know trees. I know every tree.

Tim / GM: Good. You've heard of trees. Okay. This one is well, it's got black walnut here, but that's that's quite easy to break. So it's got this ebony on the inside.

Tara / Journey: I pulled out my hands.

Tim / GM: He lays both of them down?

Tara / Journey: I wanna pick up the light one first. Okay. I look around to see if he has a target anywhere.

Tim / GM: He points to a straw mannequin in the back of the shop.

Tara / Journey: Yeah. I eye it a little bit and I like feel the bow and kind of look it over. And then I just like quick draw like and shoot an arrow at the target.

Tim / GM: Okay. You notice when you quick draw and pull the string all the way back, when you're holding it, like the, like as you're holding it, it starts to get warmer and it starts to glow the longer you hold it at full stretch. When you let go, it streaks across the room and you can see this kind of luminous radiant burst once it hits the target.

Tara / Journey: Interesting. And then I check the other one and do the same thing.

Tim / GM: With the second one, you just shoot an arrow and you hit the target. You hear, well, that one you've actually gotta miss to see how good it is.

Tara / Journey: So there's nothing special about it unless I miss?

John / Doran: Right. Journey, try shooting that one again but miss.

Tara / Journey: Can you nudge the bow?

John / Doran: Sure.

Tara / Journey: And I shoot again and nod at Doran.

John / Doran: Elbow it.

Tim / GM: When you do though, you miss and you hear a sharp whistle come from behind you. And it's Jaeson. He has kind of activated the item for you to show what it does. You hear this and the room kind of goes quiet. Journey, you turn back to him to see what happened and he says, are you ready?

Tara / Journey: I'm ready.

Tim / GM: He whistles again. And you see the arrow kind of come out of a different area and shoot straight into the target. He looks at you and he goes, two chances for every shot.

Tara / Journey: Interesting. I don't know. It's it's a tough decision.

Thomas / Guy: What if you held the bow in each hand? That looks pretty cool.

Tara / Journey: Then I wouldn't have the arms to pull back the strings.

Tim / GM: Oh, right. Right. Right.

Tara / Journey: It's a good thought.

Maggie / Poppy: But

Tim / GM: Going back to four armed Poppy from last second.

Maggie / Poppy: Which one looks cooler?

Tim / GM: I I'm sorry. This is this is hard to watch.

John / Doran: Who said that?

Tim / GM: Phynom. He looks at the exit again. He looks over at Rolan. He says, You can each get one thing. Okay?

Tim / GM: Don't ever mention it to Libera. You can each have one thing.

John / Doran: Don't take this away from us. We're practicing. We got to get this haggling thing figured out.

Tim / GM: It's just, I mean, look at you. You're struggling. You're poor.

John / Doran: We're having fun.

Maggie / Poppy: Well, I'm sorry that I didn't grow up with tons of money like Doran might have.

John / Doran: What?

Maggie / Poppy: I don't know. Your clothes look nice.

John / Doran: I I do wash them. Washing.

Tim / GM: Phynom leans into you, Doran. He says, I happen to know exactly how much money you all have to work with, and you can't spend it all here right now.

Maggie / Poppy: Why didn't you step in earlier when I did the haggling? I'm down a 100 of my savings.

Tim / GM: I'll reimburse it. That can be your thing.

Maggie / Poppy: Wait, paying me back is my thing?

Tim / GM: Fine. You can get something else.

Maggie / Poppy: Thank you.

Tim / GM: Just go pick something out.

John / Doran: Phynom, just let us get through this with Journey though, then we can square up.

Tim / GM: Of course. Yes.

John / Doran: Good exercise.

Tim / GM: Doran, that's all of her money.

Tara / Journey: So I'm I'm not gonna be spending my money then. I'm gonna be spending your money, but I'm pretending I'm spending my money for the experience.

John / Doran: Right. That's what I'm thinking.

Tim / GM: You're right, Doran. This is good experience. I can see it's needed.

John / Doran: Shopkeep, respectfully, can I speak with Journey real quick?

Tim / GM: Of course. Journey.

Tara / Journey: Yeah, Doran.

John / Doran: Your bow, the one the trade in one? Uh-huh. Was it made by your people?

Tara / Journey: Well, of course. It was I made it myself with the the help of my family.

John / Doran: Handmade by by Firbolgs?

Tara / Journey: Well, of course. And and we use it for hunting. It's

John / Doran: Yeah. Play that up. You know, it's a novelty. Artesinal. Right?

Tara / Journey: Artesinal? Right. Artesinal bow?

Tim / GM: I don't know.

Maggie / Poppy: I know.

John / Doran: Is that not the right word?

Tara / Journey: I can try. Mr. No, We're

John / Doran: not quite ready yet. Yeah. Yeah.

Tara / Journey: Oh, okay. I'm sorry. I wasn't

John / Doran: of things, Journey. Sure. So yeah. That'll be a selling point. It's made by Fearbolgs.

John / Doran: Not very common around here. Second thing is doing a trade in, he's going to get profit both times. So whatever number he says, drop it by 50.

Tara / Journey: All right. I guess I'll

Tim / GM: try.

Tara / Journey: And I frown and I nod at him and then I walk over back to the counter.

Tim / GM: Oh, have we made a decision?

Tara / Journey: Okay. So my bow is artisanal and it deserves more because it is artisanal and made by fur bulks. And we're rare because we're not here, but we are everywhere else. Just you don't see us very often. And we don't give our bows to people in the cities because we use them.

Tara / Journey: I'm gonna give you this bow, and it's gonna for the I want the the one that glows. I I want the one that glows. And I look back at Doran.

John / Doran: Thumbs up. Both thumbs.

Tim / GM: Jaeson, like, slowly follows your gaze, like, out to Doran. And then he looks at Doran and just kinda slowly tilts his head.

Tara / Journey: And I don't look like a Firbolg right now.

Tim / GM: True. I'm gonna have you make a persuasion with disadvantage. Dope.

Thomas / Guy: I feel like I just witnessed John purchasing a guitar.

Tara / Journey: This is the exact shit that happens when we go shopping for anything.

John / Doran: Can I say that I am helping with the action though? Oh, yeah. Yeah. Yeah. Yeah.

Tim / GM: Roll normally.

Tara / Journey: That's a seven.

Tim / GM: He says, your people crafted this. What

John / Doran: she meant to say was people that she knew, fearbolgs you can tell by the way it's crafted here. Like, look, classic fearbolg design. Yep. Don't seem like this in the city.

Tim / GM: That could be accurate. How does 15 sound?

John / Doran: That's a great start for that trade in. Yeah. So, okay. We got that. And then what was the both?

John / Doran: 300 you were saying?

Tim / GM: Correct. So 285 gold pieces.

John / Doran: Nice job, Journey.

Tara / Journey: I'll I'll take it. It is it is a Firbolg. I'm a Firbolg, but I don't look like it right now because this

John / Doran: We're we're working on a lot of things with this one. So thank you for being such a good

Tara / Journey: hand over the money.

Tim / GM: Like the whole bag?

Tara / Journey: I hand over the money and then dig my money out of it.

Tim / GM: And $2.85. Thank you for your business.

Tara / Journey: Thank you as well for your business.

John / Doran: Nice job, Journey. Killed it.

Tara / Journey: I didn't kill him.

John / Doran: Right. Killed the deal. Good job.

Tara / Journey: Alright. Thanks, Lauren.

Tim / GM: Does anybody else need anything today?

Maggie / Poppy: These boots over here are very cool.

Tim / GM: What boots would those be?

Tim / GM: He strides across the store to you, Poppy.

Maggie / Poppy: The ones that seem like they aren't touching the ground.

Tim / GM: Oh, that's because they're not.

Tim / GM: And he, kind of wipes a hand underneath the boots.

Tim / GM: These are loafers of levitation.

Maggie / Poppy: Woah. Really? Really? That's very interesting. How much are they?

Tim / GM: A little shoddy. I'll admit, he, shows that one of the soles is kind of coming out of one of them. 85 gold pieces.

Maggie / Poppy: Yes. And and they would make me levitate?

Tim / GM: Yes. If you were to wear them, you could levitate yourself whenever you need to and sometimes when you don't need to. Great.

Maggie / Poppy: That sounds wonderful.

Tim / GM: Have we got a sale?

Maggie / Poppy: Yes, please. And I'm like holding out my hand behind me.

Tim / GM: Oh, now.

Maggie / Poppy: I'm sorry. I just you know, you said I could and then

Tim / GM: Phynom's just yeah. I I know that I did say that. Yeah. I'm just give me a second. He, digs out 85 gold and hands them to, to Jaeson.

Maggie / Poppy: Thank you.

Tim / GM: Are you going to try them on?

Maggie / Poppy: Should I? Yes.

Tim / GM: You, pull on the loafers and, you feel yourself lighter in general. We'll talk about this later, but any effect that would knock you back or knock you prone are enhanced against you. You're very light on your feet.

Maggie / Poppy: They can just like blast me across the sky. Yep. Cool.

Tim / GM: Do I have any other business?

John / Doran: Yeah. I definitely want something.

Tim / GM: Very well.

John / Doran: Weapons, weapons, weapons. And I'm kind of rummaging through what he's got on display.

Tim / GM: Just a few left. Are you a dagger guy or a saber guy?

John / Doran: Got a pretty good sword here. How about a dagger?

Tim / GM: Very well. This clever little guy should get you far.

Tim / GM: He, shows you a small silvery cylinder, a hilt, but it's got a blade on it, of course. Says, this is a lock stock dagger. It, it gets stuck places. He picks it up and he goes, and he just kinda like sticks it into thin air and leaves it there.

John / Doran: Neat. Neat. Can I try something real quick?

Tim / GM: Be my guest.

John / Doran: I I grab it. And how do I get it out of the air?

Tim / GM: Oh, he gestures to a little button on the end of the hilt.

John / Doran: Very cool. I step up on his counter.

Tim / GM: Okay.

John / Doran: And tumble off a little bit and I press the button.

Tim / GM: Okay. Give me a dexterity save.

John / Doran: Natural 20.

Tim / GM: Wow. Doran, you are like leaning off the counter, holding this dagger. And as you're leaning, click it and you leaned a little farther than you intended to. And you actually fall off the counter and you swing forward holding this dagger that's stuck in mid air now, and you swing off of it like a monkey bar and do like a little backflip and land.

John / Doran: Yes. Yes. I want this.

Tim / GM: The dagger is unfortunately a little too high up for you to reach anymore.

John / Doran: Can you, can you get it for me though? Of course.

Tim / GM: And he walks over and like clicks it out of the sky and hands it back to you.

John / Doran: How much for it?

Tim / GM: $5.50 gold pieces.

John / Doran: Could we do that? I glance over at Phynom.

Tim / GM: $5.50?

John / Doran: I'm not very good at negotiating, so.

Tim / GM: He walks over to Jaeson and he's like grabbing a pouch out of his bag and he says, as long as it's under 550,000, we're fine. And he like throws it on the counter.

Tara / Journey: Damn. Nice. We

John / Doran: got cool friends.

Tim / GM: Have I satisfied the five of you?

Tara / Journey: Eryn, you gotta get something.

Hannah / Eryn: Eryn goes over to Phynom and says, what do you what do you want from us? You're just giving us these? I don't buy that.

Tim / GM: What do mean what do we want?

Hannah / Eryn: Why would you do this?

Tim / GM: That's no skin off my back really. I mean, the city's got quite a bit of money.

Hannah / Eryn: Do they?

Tim / GM: Yes. You might not always see it used in ways that you would use it if you were in Libera's position, but we've got enough reserves to fund something like this. Don't worry about it.

Hannah / Eryn: Not enough money to feed poor kids though,

Tim / GM: If you'd like, I could match the price of something here to go feed children.

Hannah / Eryn: That's not what I meant. Why give us these things? We've done nothing to deserve it. And I think you're just going to call in a favor later. And I want to know if that's what you intend.

Tim / GM: Phynom leans down to you, Eryn. And he gives one glance up to the rest of the party seeing that they're far enough away. And he says, there's no favor you could do for us that we would need from you. Not when she's got Rolan and me. We don't need you.

Tim / GM: You understand?

Hannah / Eryn: Sure. But I I can't help but feel like you're buying us off again.

Tim / GM: It's like Libera said, just don't ask too many questions. What you've seen, keep it to yourself. And in that way, yes, we are buying you off. We're buying your silence.

Hannah / Eryn: No strings attached besides that?

Tim / GM: You see any strings?

Hannah / Eryn: Eryn wants to roll an insight check.

Maggie / Poppy: Sure.

Tara / Journey: Hannah wants to roll an insight check.

Maggie / Poppy: 14.

Tim / GM: You suddenly get the idea that Phynom is irked that you are looking a gift horse in the mouth. He's like, why does this urchin have to like question a good thing? You can tell a little bit that Phynom probably did have like a privileged upbringing and that he doesn't understand you really.

Hannah / Eryn: Eryn kinda looks back at everyone as they're kinda looking over their new items and sees Guy like playing with a sword. Well, do you have something for getting out of tight places?

Tim / GM: Perhaps.

Tim / GM: What's your waist size?

Hannah / Eryn: It's flexible.

Tim / GM: Okay. How about your shoe size?

Hannah / Eryn: Also flexible.

Tim / GM: That doesn't help. He's like walking away. He comes back with two items. He's got a belt and a pair of slippers. He says, this could get you out of a bind.

Tim / GM: He holds up the belt. You just pull this string here. It'll create a ton of smoke, a bunch of loud cracking, flashy whiz bangers, and it'll get you out of trouble probably if you make good use of it. And these here. He holds up a pair of slippers.

Tim / GM: He says, not good for walking, but good for hiding, good for sneaking.

Hannah / Eryn: Are they like pajama slippers or are they more like kind of ballet slipper flat type things?

Tim / GM: In between. They're actually like, it's almost like socks with a leather sole kind of Yep.

Hannah / Eryn: More like dancer shoes. Okay. Eryn slips on the slippers real quick and tries on the belt and asks, is the belt one time use?

Tim / GM: No, they're both repeatable.

Hannah / Eryn: Eryn's gonna go find a place to hide with the slippers and

Maggie / Poppy: see if they help.

Tim / GM: Okay.

Hannah / Eryn: Just trying them on, like walking up and down the aisles and like, it around a corner.

Tim / GM: You notice two things that these are incredibly quiet. Not only do your footsteps not make noise, but you seem to not trigger things like squeaking floorboards, which makes no sense. You do notice, however, that they're pretty intensely uncomfortable to be in for an extended amount of time and that walking in these outside or literally for any other purpose than sneaking around would be untenable misery.

Hannah / Eryn: Eryn comes back up. I think the belt is fine and takes the slippers off.

Tim / GM: A fine choice.

Hannah / Eryn: And she turns to Phynom and says, thank you, I guess.

Tim / GM: He gives you kind of narrowed eyes and says, you're so welcome.

John / Doran: I also that owl thing there, Is that for sale?

Tim / GM: Oh, Owly? Yeah. Owly. Takes it off the shelf. What do you give me for them?

John / Doran: If you're too attached to it, you already got a name and everything.

Tim / GM: No. Owly's just well, it's Owly. 20 gold.

John / Doran: 20 gold? Yep. Yeah, sure.

Tim / GM: Can't say I've ever really gotten it to work correctly, but supposed to turn into a big old owl.

John / Doran: Can we 15 gold?

Tim / GM: Yeah, given the information I shared just now. Yeah, that's fine.

Tara / Journey: It's still

John / Doran: very nice looking, but yeah. 15 gold.

Tim / GM: Okay. Yeah. Done. He hands you the little owl statuette. You can see that it's not as nice up close.

Tim / GM: It's got like a little chip in it.

Maggie / Poppy: Someone definitely hit it on something trying to get it to work.

Tim / GM: Not me though. I wouldn't do that.

Maggie / Poppy: Oh, this is very productive. Thank you so much.

Tim / GM: Can I make one more offer for you? I've got these on sale. 25 gold pieces, usually 75. He holds up a belt.

Hannah / Eryn: Okay.

John / Doran: Whom start these for?

Tim / GM: Whom?

Tim / GM: Anyone it could fit, which we could probably get

Tim / GM: it to fit any of you.

Maggie / Poppy: What does it do?

Tim / GM: It makes you huge.

Maggie / Poppy: Oh, wait. Guy.

Tim / GM: Yes. What if?

Thomas / Guy: What if?

Maggie / Poppy: I mean, like, I'm tiny. Right?

Thomas / Guy: You are usually tiny.

Maggie / Poppy: What if I didn't have to be?

Thomas / Guy: What if Poppy big?

Maggie / Poppy: Like, okay. How huge are we talking?

Tim / GM: You could be as big as him And points to Guy. Woah. How much? Normally, 102 normally 400 gold. Today, it's 50 gold pieces.

Tara / Journey: Didn't you

Tim / GM: just say

Thomas / Guy: 25?

John / Doran: Brand new numbers.

Tim / GM: That's what I said. 25 gold pieces.

Maggie / Poppy: Okay. Sure.

Tim / GM: It's a deal.

Thomas / Guy: I like being this big. I think this is a good buy.

Tim / GM: Everyone enjoy your purchases.

Maggie / Poppy: I'll use my own money for this one.

Part 4 — The Market, Journey's Kin & the Getaway · 61:25

Tim / GM: Oh, okay. Jaeson is counting all of his coins as you all head out. You have been turned into a dance troupe. You are all again, young, attractive, slender, elven dancers. Are we in leotards?

Tim / GM: Yep, leotards.

Hannah / Eryn: Sexy.

Tim / GM: You are all getting some sun on your buns, walking down the road on Orthyr.

Maggie / Poppy: We have to go pick up my shop.

Tim / GM: Yeah. Making your way to the Rolling Pin (cart). Who did you leave it with?

Maggie / Poppy: It was parked in the market. Locked up with a sorry, we're closed sign.

Tim / GM: Sure. Okay.

Maggie / Poppy: There's I mean, apart from it being my entire life and, like, having a top of the line kitchen and and all of my savings, there's not much to steal.

Hannah / Eryn: Maybe don't say that out loud in the market. Sorry. Well, and Eryn's looking kinda over her shoulder. Can Eryn do a perception check?

Tim / GM: Yeah. Go ahead.

Hannah / Eryn: There's just a lot of people you you gotta watch out for around here.

Maggie / Poppy: Well, I mean, they're my fellow vendors.

Thomas / Guy: The vendor's code, Bobby calls it.

Hannah / Eryn: Yes. I got a 13. Not great.

Tim / GM: Eryn, just taking a glance around here, you do see Blight members.

Hannah / Eryn: Are they looking at us?

Tim / GM: No. You see Derringer, who was at the shop the day before. He was the Weasley Southern accented guy. And you also see a woman named Mercy, who was the one person you were hoping not to see today.

Tara / Journey: She's gonna be so cool with a name like that. Come on. She's probably named after her Mercy Kills, like

Tim / GM: No. Her name is Brunhilda Flann. What?

Maggie / Poppy: Did you change it just now? Because you

Thomas / Guy: changed it?

Tim / GM: No. Sorry. Mercy is the name she insists people call her. Oh. Oh.

Tim / GM: In fact, she forces people to say Mercy quite often. Oh.

Hannah / Eryn: Eryn spots a few of the Blight members and says you just you really have to be careful and kind of just like pushes Poppy forward as we're walking to kind of speed them up and then Eryn's going to go to Phynom right up next to him and say, does Thieves Can't Okay. I don't know how this actually works. Is it?

Tim / GM: Thieves Can't is actually double speak. So like Thieves Can't would be like walking up to Phynom and saying like, a lot of birds out today.

Hannah / Eryn: Okay.

Tim / GM: And he'd be like yeah like we better get out of here you know.

Hannah / Eryn: Okay got it. Eryn's gonna walk up to Phynom right next to him and say the clouds are looking a little green don't you think?

Tim / GM: He looks up with like a puzzled kind of quizzical face and then he looks down at you and then he starts scanning the crowd and he goes, yeah, you'd be right. We're fine though. Just stay out of the shade.

Hannah / Eryn: Eryn nods and kind of starts to flank the group from the other side. Sort of like, shepherd dogs almost, like trying to just keep people safe.

Tim / GM: You should give Roel in the forecast too. I'm not sure if he knows.

Hannah / Eryn: Okay. Eryn goes over and says the same phrase to Rolan.

Tim / GM: Rolan's looking at you like, what?

Hannah / Eryn: Never mind.

Tim / GM: Hey, Phynom. And they like talk for a second, you see Phynom be like, Nope, God. And he like smacks him on the back of the head.

Tim / GM: Oh, oh,

Tim / GM: You're continuing down Orthyr or Poppy, you're kind of like spouting off about the Rolling Pin (cart) and there's a bunch of hawkers and food sellers as you're kind of going down this food court area.

Maggie / Poppy: I'm also nodding and greeting all of the vendors as we pass. Like I'm not in disguise.

Tim / GM: Oh, I see. Okay, of course. Yes. So, yeah, you're greeting everybody.

Maggie / Poppy: Good morning. Hello.

Tim / GM: And they're all just like, hi.

Maggie / Poppy: Your bread's looking fresh today.

Tim / GM: Thank you. Thanks. Journey. Walking down this lane in the food area, you see some familiar faces to Fearbolg who have made their way into Farewell. You see some old friends of yours.

Tim / GM: Their names are Nourishal and Goodlook.

Tara / Journey: Hey, Phynom? Yeah. Can I not be this?

Tim / GM: He takes a look around. Yeah, I think we're good for now. Yeah. Just for a second, though. I assume you want to talk to

Tara / Journey: Absolutely. Yeah, I do.

Tim / GM: Sure. Give me a hug. He kind of like goes in to hug you. When he does, he covers you a little bit. And then when you unhug, you look like yourself again.

Tara / Journey: I like get tall as I as I unhug.

Tim / GM: He's just trying to shroud you a little bit. All of sudden, Nourish all goes, hey. What what are you

Tara / Journey: doing here?

Tim / GM: Journey's to find new home. How's it going?

Tara / Journey: It's it's going great. I I haven't expected to see any anyone from the family anywhere.

Tim / GM: Yeah. We're just trying to make a little bit of money. We had to come into the town to do it.

Tara / Journey: Oh, alright. You you all are living nearby?

Tim / GM: Some of us. There's a small encampment not far outside of Farewell.

Tara / Journey: Oh, sure. A little closer to civilization than the normal.

Tim / GM: Yeah. It's tough to find food, but we can buy food sometimes. Do you know about money?

Tara / Journey: I do. I have some. It you can use it, and they trade it for stuff that you might need. And also, it seems to be worth however much you say it's worth.

Tim / GM: Yeah.

Tara / Journey: So if they're asking you to pay a certain amount, you can always say less and try and see if they'll let you pay less.

Tim / GM: Nourish All looks like very confused. And they're kind of like staring at the desk on their kiosk. You kind of like zoom out and take a look at where they're standing. They're in a little fry bread shack out here in North here. Nourish all says, the problem is people don't always give us money for the bread.

Tim / GM: Is that should we be always taking money from everyone?

Tara / Journey: If you want to get money, then you you gotta take the money for the bread.

Tim / GM: But how many money? We don't know how many they have when they come to us.

Tara / Journey: Well, you tell them what the bread is worth, and they decide if they want the bread, and then they give you money for the bread.

Tim / GM: He kind of shakes his head side to side.

Tara / Journey: It's not like at home. Like, when we're at home, everybody gets food from each other.

Tim / GM: They're both like, yes.

Tara / Journey: But here, they can get food from anybody. It doesn't need to be you.

Tim / GM: They've lost the plot. They don't know.

Maggie / Poppy: I couldn't help it over here.

Tara / Journey: Yeah. Poppy, I'm I'm having trouble explaining how to buy bread. Well, how to sell bread.

Maggie / Poppy: Oh, that I'm an expert at that. So, do you mind if I try one of these?

Tara / Journey: I look at Nourish All. Can my friend try one of the breads?

Tim / GM: Yes, but I can't sell them. I just make them. Oh, Journey, I've changed my name. My function has changed in the tribe, so I'm no longer nourish all since I don't nourish all anymore, just these people. You may call me Frydo.

Tara / Journey: Frydo. Alright. Because you're frying the dough. Yes. It makes sense.

Tim / GM: Good luck has changed his name to Selim.

Tara / Journey: Selim. Because you're selling them. No. I think that's good. Those are good.

Tim / GM: That's correct. I sell them now.

Tara / Journey: That's very good. It's good to be true to your nature.

Tim / GM: Here, I I may I sell you a fry dough?

Maggie / Poppy: I would like that very much.

Tim / GM: Very good. Here you are. And he just gives it to you.

Maggie / Poppy: Thank you. Give me one second. And I, smell it. I like test the crumb.

Tim / GM: Yeah. It is it is a little underdone on the top. Pretty like greasy. It is burnt on the bottom.

Hannah / Eryn: Oh. Poppy's doing the Paul Hollywood where she rips it open and presses the inside of under their thumb. Oh, yes. Underproved. Massively underproved.

Tim / GM: Pinch is popping out and he's like,

Maggie / Poppy: I'll take a bite. Try and like breathe it. Do like sommelier stuff. But like Yeah.

Tim / GM: It it like the parts that are done well taste pretty good.

Maggie / Poppy: But yes, this is lovely. I mean, I think that it is very nourishing.

Tara / Journey: Is this supposed to be black on the bottom?

Maggie / Poppy: Probably not. I mean, maybe a little bit less time in the in the fryer.

Tara / Journey: Frodo, do you have a lot of practice with the

Tim / GM: Almost none.

Tara / Journey: Poppy, would you be able to can you teach them? Yeah. Of course.

Tim / GM: I'm not sure if we have time to role play learning how to bake.

Tara / Journey: But, Poppy, if you if you can help

Maggie / Poppy: Here, I'll just write down some instructions. Can you read? Sorry. Is that rude? I didn't I don't I don't mean to assume.

Tim / GM: It's not rude. I can't read. Okay.

Maggie / Poppy: Can you read? I I can I can read a

Tim / GM: little? I can read as well.

Maggie / Poppy: Oh, perfect. Okay. So I'll just write down my mother's recipe for bread, Fried dough to be exact. And this is just what I do. The trick is really you just wanna make sure you flip it so that it doesn't crisp up.

Maggie / Poppy: Okay. And then I think you should ask for three gold.

Tim / GM: Three gold?

Tim / GM: Yes. That's quite a bit. I don't know if we can ask for three gold.

Tara / Journey: Why not why not try for one one gold?

Tim / GM: One gold sounds.

Maggie / Poppy: I'll never make a profit that way. Oh, it's not about profit. Okay.

Tim / GM: You feel a strong pat on your back journey, and you can sense that you have changed your look again. And you just kind of hear and hear, sorry about that, but we actually need to get moving.

Tara / Journey: Well, it's I'm I'm still journeying, but I'm looking different because we're kind of leaving town, but

Tim / GM: Ah, journeying to find a new home for us.

Tara / Journey: Yep. And gotta gotta look someplace new. I'm I'm checking the clouds.

Tim / GM: They both look at each other. Wow. Wow. The clouds. Impressive.

Tara / Journey: Wouldn't that be amazing?

Tim / GM: They just nod excitedly at you and then kind of like gesture shoo you off. They they're like reading over the like notes that Poppy had written down.

Maggie / Poppy: Yes.

Tim / GM: And they say, Poppy, if you're going to the clouds, is that right?

Maggie / Poppy: For now, yeah.

Tim / GM: You should visit Saffron.

Maggie / Poppy: Saffron. Saffron. I've heard of that.

Tim / GM: It's a beautiful place, I've heard. They have food like no others.

Maggie / Poppy: That is that is my life goal, actually.

Tim / GM: Seek it out. Saffron.

Maggie / Poppy: Thank you. Thank you so much. I will do my best to find Saffron. And hopefully, I'll see you again.

Tim / GM: Very good. And they begin to hand you a bunch of gold?

Maggie / Poppy: Oh, no, no, no.

Tim / GM: Very good. Yes.

Maggie / Poppy: No, this is you keep this. Yes.

Tara / Journey: As they're giving Poppy gold, I'm putting gold on their side. You

Tim / GM: the lot of you continue to the actual Rolling Pin (cart). You find it just where you left it, unmarred and unharmed.

Maggie / Poppy: Well, this is home sweet home.

Tara / Journey: You live in this box?

Maggie / Poppy: Well, yeah.

John / Doran: She lives in the box.

Thomas / Guy: I live on the box.

Maggie / Poppy: Yeah. Guy sleeps on the top.

Tim / GM: It's a fairly humble sized wagon done in a sort of burnt orange and turquoise and like a teal.

Maggie / Poppy: And gold.

Tim / GM: And gold trim.

Maggie / Poppy: Not actual gold, I can't afford that.

Tim / GM: Of course. It looks like this wagon has like a yoke to it, but not really. It's not really built for being dragged by a horse. Guy can move the shop when he needs to, but it actually runs on a levitator, a kind of precursor to the Spark engine. It uses Bismyte to float around.

Maggie / Poppy: So you see the predicament we were in. But now we're good. We Guy, you don't have to pull it anymore.

Thomas / Guy: I must admit this is a relief.

Tara / Journey: So are we using the Bismyte right now to move it?

Maggie / Poppy: Oh, that might attract attention.

Thomas / Guy: Well, how far is it to the docks?

Tim / GM: Phynom, like, looks over at the Winged Tower in the great distance, and he's like, a long way. Can we please use the Bismyte?

Maggie / Poppy: As long as you think that that's acceptable and we won't get murdered.

Tim / GM: He looks around and there's like two or three other like Bismyte powered vessels in the area, either small ships or similar kiosks or little wagons. He says, I think we'll be okay.

Maggie / Poppy: Yeah, let's go.

Tim / GM: Okay. Yeah, you open the door to the Rolling Pin (cart) and you can all see inside. It's actually much bigger on the inside than it is on the outside. It looks like the size of a standard bakery. It doesn't really have much like seating area for anyone, but it's a full kitchen, including two bunks stacked on top of each other in a corner.

Tim / GM: It's got a big wood burning fireplace in there. It's got a very different looking kind of furnace towards the back that is made of a gray steel. It's also got what I guess you could call a reverse fan on the ceiling where it sucks up smells from the oven and kind of distributes them around the bakery to attract business.

Maggie / Poppy: This is where the magic happens. Literally, sometimes.

Tim / GM: And you hear a splat and you hear,

Maggie / Poppy: pinch.

Tim / GM: Pinch has kind of worked his way out of you and he is rushing his little bowl of olive oil. He does almost like a forward tumble handstand over the edge of the bowl and flops into it and just starts sliding around and he's like rolling rolling in the bowl and somersaulting and he is happy as can be.

Maggie / Poppy: Yeah. So make yourself, comfortable. I'll just put the Bismyte over here and we can get going. And and I like cover Pinch up with a little dish towel and like pat him on the dough.

Tara / Journey: Butt butt or belly. Whatever. Butt or whatever is sticking out

Maggie / Poppy: of the pan.

Thomas / Guy: Let me help you with that puppy. Thank you.

Maggie / Poppy: It's a lot heavier when you're not touching it.

Tim / GM: You open up the levitator, the furnace that burns the Bismyte here, and you throw the crystal in like whole chunk. Once it lands in there, there's this kind of light blue glow. If you've ever seen a nuclear facility startup, it's that same kind of color. The Bismyte floats.

Hannah / Eryn: No, Tim. I've never been in a nuclear facility.

Tim / GM: Was watching Chernobyl Oh,

Hannah / Eryn: no. It's okay.

Tim / GM: The Bismyte floats in midair, and you can see it being very slowly disintegrated by the energy in here as it begins to harness the power of the Bismyte. With the furnace closed, there's a little bit of blue light coming through the furnace grates, but you can feel the shop has begun to levitate.

Thomas / Guy: She's working. I was a little worried after being out of commission so long.

Maggie / Poppy: I know. It feels good to be back.

Tim / GM: And it's got a brand new paint job. Check it out. Okay.

Thomas / Guy: Uh-oh. You

Tim / GM: step outside and Phynom, for reasons of secrecy and being hidden, has changed the physical look of the Rolling Pin (cart). It is no longer the Rolling Pin (cart). It is now the tough cookie. The paint job has been changed to red and black. It has a witch hat on top and there are chains hanging off the eaves.

Hannah / Eryn: Oh my god. Goddamn.

Tim / GM: There's a giant iron cookie on the front of it. The

Maggie / Poppy: chocolate chips are spikes. Oh, I I can't say I love it, but this is great. Thank you.

Tim / GM: Alright. Have we any other stops we need to make before we load up the ship and ship out?

Hannah / Eryn: I'm assuming the ship will have food and water and

Tim / GM: You'll be taken care of. No need to worry about that. And once you get to lower, they've got plenty of provisions there. They've lived there for God knows how long.

John / Doran: Say gang, that other piece of Bismyte, do we have an intended use for that?

Hannah / Eryn: Who has the one? Because we stole one from Diver.

Maggie / Poppy: I have them both.

Hannah / Eryn: Oh, you have them both. And then Libera gave us one. Okay. Why?

John / Doran: I have a friend who could maybe use it unless we want to hang on to it.

Maggie / Poppy: A friend?

John / Doran: The one that gave us those little shells.

Maggie / Poppy: I mean, how much do you think the shells are? Okay. No, I feel really bad. We just like

Thomas / Guy: Perhaps Nimbus would supply us with more when we return.

Tim / GM: Phynom kind of turns around and shrugs. I wouldn't count on it.

Thomas / Guy: Well, okay. But we don't know if we're going to need to use the engine when we're on this Isle Of Law, do we?

Hannah / Eryn: She said that she didn't want anything to do with us after we returned.

Maggie / Poppy: I don't I don't mean to be selfish, but did he earn the Bismyte?

John / Doran: I suppose not, but most gifts aren't earned. I suppose it's not mine to give necessarily. Can you break it in half?

Tara / Journey: Journey goes up to the piece of Bismyte to see if there's a crystal that's just kinda like chunk.

Tim / GM: Yeah, totally. You can break this stuff up.

Tara / Journey: I touch it and like, oh, would this be enough?

John / Doran: That seems like a Doran size chair. Is that fine Poppy?

Maggie / Poppy: I guess. Great. But don't come crying to me when we run out.

John / Doran: I won't.

Tara / Journey: I toss the trunk to Doran and then I sit with the Bismyte for a minute.

Thomas / Guy: Yeah. You are most gracious, Poppy. Yes. Thank you, Poppy.

Tim / GM: It's a single pound of Bismyte. Value is about 150 gold.

Maggie / Poppy: So much money.

John / Doran: I toss it up and down nonchalantly and step out of the tough cookie. How close are we to where Rune lives?

Tim / GM: Not too far. It's like maybe a third of the way back to the tower, more towards the center of town.

John / Doran: So will we just pass by it? Yes. Okay. All right. I'll nod and head back in and just sit down like at the door and just kind of wait till we get about that area.

John / Doran: Okay.

Tim / GM: You can smell like burning metal as you're coming close to the forge ring. This is where Ruin's workshop is. You can see the kind of like empty derelict storefront that he has. He doesn't really run much of a store. It's more of kind of a salvage yard and he lives just in the basement and he rarely comes up.

John / Doran: What do I look like right now? I glance at my hands.

Tim / GM: Nothing like yourself.

John / Doran: Okay.

Tim / GM: For a little while, was concerning because you were all gold clad dragonborn for a while. But the farther you got into this area, you've all turned into vagabonds essentially.

John / Doran: Perfect. Okay. Poppy, is it alright if we stop for just a moment?

Maggie / Poppy: Why are you asking me?

John / Doran: It's your

Maggie / Poppy: Oh, right. I'm controlling the thing. Okay. Yeah. Sorry.

Maggie / Poppy: Alright.

John / Doran: I hop down and head on over to his and just kind of wrap my hand on the door.

Tim / GM: Okay. Yeah. So going into his shop, this Main Floor is desolate. There's some salvage in there, literally just like junk on the ground. It looks like nobody lives here.

Tim / GM: It looks like nobody's been here for a long time, but it's exactly as you remember. There is a downward set of stairs that goes into a basement and that's where Rune lives. You knock on his door and there's a metallic voice answering you. Who's there? How can I help you?

John / Doran: Hi. Just dropping something off.

Tim / GM: For who?

John / Doran: For a rune.

Tim / GM: You can leave it at the door. Thank you.

John / Doran: Okay. It's from someone Doran? I don't know. Anyways, he says

Tim / GM: Is it still hot? Nope. Oh, that's that's okay. I'll eat it anyway.

Maggie / Poppy: Oh, Poor baby.

John / Doran: Please don't eat it. But, yeah. He also said take care of yourself.

Tim / GM: Oh, okay. Thank you.

John / Doran: See you. And then I leave. I'm looking for Sir Beau if I see Sir Beau on the

Tim / GM: way up. Yeah. Give me a perception check as you're leaving.

John / Doran: Okay. 9.

Tim / GM: Everyone who's not with Doran, give me a perception check.

Thomas / Guy: We're like in the car.

Hannah / Eryn: 6 from Eryn.

Thomas / Guy: 17.

Maggie / Poppy: 14. 15.

Tim / GM: Alright. 17. Guy, you are looking out the window of the Rolling Pin (cart), now the tough cookie, and you see a small huddle of angry looking folk, three of them. It is definitely someone you saw last night, a young dragonborn woman. Along with them are two others.

Tim / GM: They are holding a sort of crystal on a string, a little pendulum. And every now and then this pendulum bobs in a direction and then it centers itself again. And then when it bobs, they kind of follow the direction of that movement. And every time it bobs, it's pointing towards the Rolling Pin (cart). As a huddle, they all take a step towards the Rolling Pin (cart) and wait for it to bob again.

Tim / GM: Torren's still outside? Yeah, still outside, still downstairs.

Thomas / Guy: Poppy. Poppy, start the cart please.

Maggie / Poppy: Oh, but, but Doran's out

Thomas / Guy: Just start the cart. Oh, sorry. Eryn. Do these look familiar to you? Pointing to what I see.

Maggie / Poppy: Shit.

Tim / GM: Eryn, you take one look and you see Ribo, Derringer, and Mercy are together. They're using a divining stone. Something that you guys use to track out and snuff people who wrong you.

Hannah / Eryn: Do I know they're tracking me?

Tim / GM: By the looks of it, that's what they're doing.

Hannah / Eryn: Eryn goes to Phynom and says, we have visitors right out back.

Tim / GM: Oh, he takes a look out the window and he says, time to go then.

Hannah / Eryn: Yeah. Either go or I mean, we could take him.

Tim / GM: No. We're not doing that. Are we all together? Let's No. Get

Maggie / Poppy: No. Doran's still

Tim / GM: miss god damn it. Somebody get him. We need to go now.

Tara / Journey: I can get him. I use one of my uses of hidden step. I'm in invisible. Invisible. I'm invisible.

Tara / Journey: Yeah. I sneak out of the tough cookie and head to where I saw Doran go.

Tim / GM: As you're walking away from the tough cookie, you can see that group start to come close. They're looking suspiciously up at the tough cookie until Mercy points at it and you hear her say, they're in there.

Maggie / Poppy: Step on the gas.

Hannah / Eryn: Thanks for listening to Cloudfall. I'm Hannah playing Eryn.

Thomas / Guy: I'm Thomas, and I am Guy.

Maggie / Poppy: I'm Maggie, and I play puppy Kenmore.

Tara / Journey: I'm Tara, and I play Journey.

John / Doran: Hey. I'm John, and I play Doran.

Tim / GM: And I'm Tim, your GM, and all the other people. See you in the next one.

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Make Room for Growth